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Object Encapsulation

As I mentioned before, there is a problem with the way we have been traversing trees: it breaks down the barrier between the client code (the application that uses the tree) and the provider code (the Tree implementation). Ideally, tree code should be general; it shouldn't know anything about expression trees. And the code that generates and traverses the expression tree shouldn't know about the implementation of the trees. This design criterion is called object encapsulation to distinguish it from the encapsulation we saw in Section , which we might call method encapsulation.

In the current version, the Tree code knows too much about the client. Instead, the Tree class should provide the general capability of traversing a tree in various ways. As it traverses, it should perform operations on each node that are specified by the client.

To facilitate this separation of interests, we will create a new abstract class, called Visitable. The items stored in a tree will be required to be visitable, which means that they define a method named visit that does whatever the client wants done to each node. That way the Tree can perform the traversal and the client can perform the node operations.

Here are the steps we have to perform to wedge an abstract class between a client and a provider:

  1. Define an abstract class that specifies the methods the provider code will need to invoke on its components.
  2. Write the provider code in terms of the new abstract class, as opposed to generic Objects.
  3. Define a concrete class that belongs to the abstract class and that implements the required methods as appropriate for the client.
  4. Write the client code to use the new concrete class.

The next few sections demonstrate these steps.


Last Update: 2005-11-21