The Java Course provides a general introduction to programming in Java. It is based on A.B. Downey's book, How to Think Like a Computer Scientist. Click here for details.


Decks and Subdecks

Looking at the interface to findBisect

  public static int findBisect
           (Card[] deck, Card card, int low, int high)

it might make sense to treat three of the parameters, deck, low and high, as a single parameter that specifies a subdeck. We took a similar view in Section 4.8 when we were talking about bounding boxes. In that case I referred to x, y, width and height as if they were a single parameter, a bounding box.

This kind of thing is quite common, and I sometimes think of it as an abstract parameter. What I mean by "abstract," is something that is not literally part of the program text, but which describes the function of the program at a higher level.

For example, when you invoke a method and pass an array and the bounds low and high, there is nothing that prevents the invoked method from accessing parts of the array that are out of bounds. So you are not literally sending a subset of the deck; you are really sending the whole deck. But as long as the recipient plays by the rules, it makes sense to think of it, abstractly, as a subdeck.

There is one other example of this kind of abstraction that you might have noticed in Section 9.7, when I referred to an "empty" data structure. The reason I put "empty" in quotation marks was to suggest that it is not literally accurate. All variables have values all the time. When you create them, they are given default values. So there is no such thing as an empty object.

But if the program guarantees that the current value of a variable is never read before it is written, then the current value is irrelevant. Abstractly, it makes sense to think of such a variable as "empty."

This kind of thinking, in which a program comes to take on meaning beyond what is literally encoded, is a very important part of thinking like a computer scientist. Sometimes, the word "abstract" gets used so often and in so many contexts that it comes to lose its meaning. Nevertheless, abstraction is a central idea in computer science (as well as many other fields).

A more general definition of "abstraction" is "The process of modeling a complex system with a simplified description in order to suppress unnecessary details while capturing relevant behavior."



Last Update: 2011-01-24